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AI Insights · Timothy · July 2021

Top 5 Entertainment Mascot Games on Android in Portugal Q2 2021

Discover the performance trends of the top 5 entertainment mascot games on Android in Portugal during Q2 2021, based on data from Sensor Tower.

Top 5 Entertainment Mascot Games on Android in Portugal Q2 2021

In Q2 2021, the top 5 entertainment mascot games on the Android platform in Portugal showed varied performance trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.

Crash Bandicoot: On the Run! from King experienced a notable decline in weekly downloads, starting at around 17.9K at the end of March and dropping to approximately 1.6K by the end of June. Weekly revenue also saw a downward trend, beginning at around $574 and ending the quarter at about $72. Weekly active users decreased from 82K at the start of the quarter to roughly 21.3K by the end.

Minion Rush: Running Game by Gameloft SE had a more stable performance in terms of weekly downloads, maintaining a range between 1.6K and 0.8K throughout the quarter. The game's weekly revenue remained quite low, peaking briefly at $55 in early May. Weekly active users showed a steady decline from 5.9K at the end of March to around 3.3K by the end of June.

Hello Kitty Nail Salon from Budge Studios had relatively stable weekly downloads, ranging from 2.3K at the start of the quarter to about 1.3K by the end of June. The game generated minimal revenue, with only a single week showing earnings of $2. Weekly active users decreased from 8.1K at the end of March to around 5.4K by the end of June.

Sonic Dash Endless Runner Game by SEGA saw consistent weekly downloads, fluctuating between 3.2K and 1.7K. The game’s revenue was minimal, with a peak of $93 at the end of March and sporadic earnings thereafter. Weekly active users remained steady, starting at 49.2K and slightly increasing to 52.6K by the end of June.

Sonic Forces: PvP Battle Race, also by SEGA, showed a decline in weekly downloads from around 2.6K at the end of March to roughly 1.7K by the end of June. The game's weekly revenue was mostly negligible, with a few peaks such as $137 in the final week of June. Weekly active users remained relatively stable, starting at 18.3K and ending the quarter at around 15K.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021